GAMES WORKSHOP

I was given this a summer brief at the end of the first year of my degree and I create what I thought at the time was a great outcome. However, three years later I decided to revisit the project, creating this much more refined and quality outcome.

It takes a major step away from Games Workshop's current identity, but maintains the dark, gothic atmosphere that the models, games and stories are famous for. Having designed the logo to exist as a purely black or white entity, means that the visual identity can be expanded indefinitely across numerous print and online platforms.
games_workshop_009 games_workshop_008
games_workshop_001 games_workshop_002 games_workshop_003 games_workshop_004 games_workshop_005 games_workshop_006 games_workshop_007